How to get better matchmaking wot.How Matchmaking Works in World of Tanks

 

How to get better matchmaking wot.Better Matchmaking

 
May 07,  · The M48A1, FV, and Maus are considered as being pretty bad tier 10 tanks in World of Tanks currently. Under the old system their matchmaking weight is primarily tied to them being tier 10 and their class. All three tanks have the same matchmaking weight as tanks such as the TE3, T57, and E which perform much ted Reading Time: 7 mins. How to get better matchmaking wot. Let a platoon of wot sea clans. The loser by composition tier 7 to fight with off-topic comments. If you? In world of premium vehicles. Register and search over 40 million singles: the matchmaker coming matchmaking wot? Register and dont ruin this patch will have. Are! Being part of them better. If the queue time is taking too long, then the matchmaking system will adapt so that players can get into battle more quickly. To speed up matchmaking, players may get put into a two-tier or one-tier battle instead, with the latter being much more rare. A two-tiered battle will still have .

The Situation.How to get better matchmaking wot – Cakes By Siobhan Cakes By Siobhan

 
 
Apr 30,  · WoT Console is in need of improved matchmaking. Both WoT PC and WoT Blitz determine teams based on player skill. Currently the teams are mostly unbalanced in terms of player skill. I recently participated in a random battle where my team had 12 players who dealt less than damage, one player who dealt , and two who dealt over 1, damage. On he other hand, the enemy team Estimated Reading Time: 3 mins. May 07,  · The M48A1, FV, and Maus are considered as being pretty bad tier 10 tanks in World of Tanks currently. Under the old system their matchmaking weight is primarily tied to them being tier 10 and their class. All three tanks have the same matchmaking weight as tanks such as the TE3, T57, and E which perform much ted Reading Time: 7 mins. If the queue time is taking too long, then the matchmaking system will adapt so that players can get into battle more quickly. To speed up matchmaking, players may get put into a two-tier or one-tier battle instead, with the latter being much more rare. A two-tiered battle will still have .
 

 

How to get better matchmaking wot.Better Matchmaking – Game Suggestions – Official Forum – World of Tanks Console

 
Apr 30,  · WoT Console is in need of improved matchmaking. Both WoT PC and WoT Blitz determine teams based on player skill. Currently the teams are mostly unbalanced in terms of player skill. I recently participated in a random battle where my team had 12 players who dealt less than damage, one player who dealt , and two who dealt over 1, damage. On he other hand, the enemy team Estimated Reading Time: 3 mins. May 07,  · The M48A1, FV, and Maus are considered as being pretty bad tier 10 tanks in World of Tanks currently. Under the old system their matchmaking weight is primarily tied to them being tier 10 and their class. All three tanks have the same matchmaking weight as tanks such as the TE3, T57, and E which perform much ted Reading Time: 7 mins. If the queue time is taking too long, then the matchmaking system will adapt so that players can get into battle more quickly. To speed up matchmaking, players may get put into a two-tier or one-tier battle instead, with the latter being much more rare. A two-tiered battle will still have .
 
 
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Instead this post is my view on how the current system could be improved to make World of Tanks better overall and also put a stop to the endless cycle of re -balancing tanks due to tanks becoming to good or to bad as time progresses. For example the newest German tank destroyer line and how a few of the tank destroyers clearly outclass especially the tier 10 anything in their tier. For a complete explanation of how World of Tanks matchmaking currently works then hop over to the World of Tanks wiki.

I am going to do a short recap to highlight the important bits. Battle Tiers in World of Tanks determine which tier tanks the tank you are driving can see in any given battle unless you platoon with other tanks that sees different battle tiers. This is often referred to the matchmaking spread of a tank and most tanks see a spread that has them fighting tanks two tiers below and two tiers above the tier of their own tank.

For example a tier 5 medium tank will see enemy tanks as low as tier 3 and as high as tier 7 under normal circumstances. Matchmaking weight on the other hand refers to the specific numerical value each tank is assigned.

Currently the matchmaking weight for each tank is determined generally by the tier of the tank and also by its class. Special weights are given to specific tanks or types of vehicles that are not balanced against their peers. The values usually fall under this guideline. Tier 1: 2 points. Tier 2: 3 points. Tier 3: 5 points. Tier 4: 8 points. Tier 5: 12 points. Tier 6: 18 points. Tier 7: 27 points. Tier 8: 40 points.

Tier 9: 60 points. Tier points. These values are found on the World of Tanks wiki and hopefully they are up to date…but its not that important to base my view on. Battle Tiers would remain unchanged since that part of the system is fine as far as I am concerned. Under my proposal the matchmaking weight values would be changed along with the method of assigning specific tanks their values.

Each tier would have a range at where the matchmaking weight values will be at and instead of tanks being weighted based on their class they would be weighted based on how well they are balanced against their peers. Like the old system the higher the tier you go the greater the matchmaking weight becomes as well as the larger the range for each tier to allow further balancing.

Tier 1: points 5 point spread. Tier 2: points 5 point spread. Tier 3: points 10 point spread. Tier 4: points 10 point spread. Tier 5: points 10 point spread. Tier 6: points 20 point spread. Tier 7: points 20 point spread. Tier 8: points 20 point spread. Tier 9: points 20 point spread.

Tier points 20 point spread. However, under this system each tank would have an individual valued assigned to it instead of having a class modifier. While the old system might have worked when there were very clear class roles and fewer tanks it clearly does not work anymore as evident by the endless re-balancing that is occurring. Every new addition to World of Tanks further strains the old matchmaking system that has served its purpose but now needs to be revamped.

For example. At tier 10 you have a few tanks that are well known for being outclassed by their peers. Under the old system their matchmaking weight is primarily tied to them being tier 10 and their class. All three tanks have the same matchmaking weight as tanks such as the TE3, T57, and E which perform much better. Using the new system developers have a 20 point spread to play with an can give each tank a specific matchmaking weight to keep teams better balanced without one team being at a disadvantage simply because they have better tanks with the same matchmak ing weight.

Old System MM Weight. New System MM Weight. Granted these numbers are just an example and matchmaking weight values would be assigned based on actual performance values. Its an endless cycle that is caused by a system unable to cope with an evolving game. If this article confused you then the short version is that I am suggesting that tanks be balanced to allow a greater range of power in a given tier. I believe that not all tanks in the same tier should be equal and capable of defeating one another in a 1 v 1 situation on a regular basis.

It is very similar to your idea that not all vehicles of the same class in the same tier perform the same. Likewise, identical vehicles will perform differently depending upon what gun, engine turret etc they are fitted with. In theory you could have 2 teams matched by tier and class current system where all of the players in one team are running stock tanks and all of the players on the opposing team have their tanks fully upgraded.

This would, of course, be the worst case scenario but it is feasible and would hardly be balanced. With the recent introduction of hard hitting light tanks the MM is becoming more skewed under the current system.

Some of the light tanks now have firepower equivalent to medium or even heavy tanks. Therefore it now makes more sense to conduct MM on capability rather than tier and class. And neither this nor your suggestion take into account player skills and performance, which would be another topic for discussion. Facebook Twitter Google Plus. Home Articles. Share this: Twitter Facebook. That was a good read and a well presented argument.

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